Game Over

201252 minFilm: Documentary

Direction: Hervé Martin-Delpierre

Production: Valérie Abita

Script: Hervé Martin-Delpierre

Co-produced by ARTE France and Zed.

This title is an acquisition.

In recent years, video games have become the world’s largest cultural industry. With a turnover of $61 billion, they are far ahead of Hollywood that makes $12 billion a year. 50 million people around the world are connected everyday through video games, transcending the generation gap - in the United States, 50% of daily players are over 30 years old - cultural habits and social class.


In less than 40 years, video games have become omnipresent and offer the incredible experience of traveling into a virtual world to escape reality.


Simple games, serious games, games that are funny or violent, poetic, corny or outright stupid - video games are as different and diverse as the players themselves. What was the sole preserve of geeks and hobbyists in the 1970s is now run by huge multinational corporations, who always find new ideas to seduce and fidelize players.
Meet a designer, a gold farmer, specialists and players who will immerse you into a virtual world that has not only influenced mass entertainment, but has become a technological, social, cultural and economic phenomenon.

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Subject categories


  • Technology > Computer Technology, Internet and Electronics
  • Sports and Leisure > Games and Sports
  • Social Studies > Contemporary Issues
  • Diversity > Identity
  • Media Education > Internet and Social Media
  • Technology Education > Society and Technology

Credits


producer
Valérie Abita
director
Hervé Martin-Delpierre
script
Hervé Martin-Delpierre