NFB Collection
Where Is Monsieur Pug? (Interactive Game)
2016Interactive: Interactive application
By: Janet Perlman
Production: Marc Bertrand (National Film Board of Canada)Julie Roy (National Film Board of Canada)Charles-Anthony Gagnon-Lemay (Frima Studio Inc.)
Co-produced by the National Film Board of Canada and Frima Studio Inc.
Where’s Monsieur Pug? is based on the Monsieur Pug (2014) animation short by filmmaker Janet Perlman, coscripted by Québécois novelist and playwright Larry Tremblay. It tells the crazy story of a paranoid, anxious dog who loves origami and ice cream, and who is convinced to be the victim of a vast conspiracy.
As a member of a mysterious organization, your mission is simple: use your smartphone to track Monsieur Pug’s every move. Hire pugs – double agents – and post them in various strategic locations across town. Is your target hiding behind the convenience store? In the mall? On the bridge? On the other side of town? Post your pugs and keep your eyes peeled ! Find pugs hidden by other agents to rise within the organization and acquire the means to equip your pugs with fancy and adorable accessories, which will increase your chances of completing your main mission: finding Monsieur Pug!
Availability
Other versions
Subject categories
- Technology > Technology and Society
- Social Issues > Technology and Society
Credits
- director
- Janet Perlman
- writer
- Janet Perlman
- Larry Tremblay
- producer
- Marc Bertrand
- Charles-Anthony Gagnon-Lemay
- design
- Janet Perlman
- music
- Judith Gruber-Stitzer
- project manager
- Marie-Josée Lachance
- Pierre-Alain Hoh
- Richard Demers
- Valérie Mignault
- production coordinator
- Michèle Labelle
- administrator
- Diane Régimbald
- administrative team
- Diane Ayotte
- Karine Desmeules
- distribution - marketing
- Geneviève Bérard
- legal counsel
- Peter Kallianiotis
- executive producer
- Julie Roy
- business development manager
- André Demers
- brand manager
- Antoinette Thibeault
- design director
- Gabriel Lefebvre
- game designer
- Frédéric Haineault
- Alex Van Chestein
- David Lavoie
- narrative designer
- Marc-André Cossette
- artist
- Mathieu Cloutier
- technical director
- Pierre-Alexandre Leclerc
- lead programmer
- Patrick Bibeau
- game programming
- David Gauvreau
- Maxime Lachance
- David St-Cyr
- Sébastien Riendeau
- backend programmer
- Pascal Lemay
- Renaud Marcoux
- Frédérick Deschênes
- interface design coordinator
- Jean-François Nadeau
- interface designer
- Karell Damour
- quality assurance unit lead
- Bruno Leclerc
- quality assurance technician
- Julie Guay
- Dylan Daggett
- Mathieu Simard
- Adam Lamothe
- Simon Bérubé