Where Is Monsieur Pug? (Interactive Game)

2016Interactive: Interactive application

By: Janet Perlman

Production: Marc Bertrand (National Film Board of Canada)Julie Roy (National Film Board of Canada)Charles-Anthony Gagnon-Lemay (Frima Studio Inc.)

Co-produced by the National Film Board of Canada and Frima Studio Inc.

Where’s Monsieur Pug? is based on the Monsieur Pug (2014) animation short by filmmaker Janet Perlman, coscripted by Québécois novelist and playwright Larry Tremblay. It tells the crazy story of a paranoid, anxious dog who loves origami and ice cream, and who is convinced to be the victim of a vast conspiracy.

As a member of a mysterious organization, your mission is simple: use your smartphone to track Monsieur Pug’s every move. Hire pugs – double agents – and post them in various strategic locations across town. Is your target hiding behind the convenience store? In the mall? On the bridge? On the other side of town? Post your pugs and keep your eyes peeled ! Find pugs hidden by other agents to rise within the organization and acquire the means to equip your pugs with fancy and adorable accessories, which will increase your chances of completing your main mission: finding Monsieur Pug!

Subject categories


  • Technology > Technology and Society
  • Social Issues > Technology and Society

Credits


director
Janet Perlman
writer
Janet Perlman
Larry Tremblay
producer
Marc Bertrand
Charles-Anthony Gagnon-Lemay
design
Janet Perlman
music
Judith Gruber-Stitzer
project manager
Marie-Josée Lachance
Pierre-Alain Hoh
Richard Demers
Valérie Mignault
production coordinator
Michèle Labelle
administrator
Diane Régimbald
administrative team
Diane Ayotte
Karine Desmeules
distribution - marketing
Geneviève Bérard
legal counsel
Peter Kallianiotis
executive producer
Julie Roy
business development manager
André Demers
brand manager
Antoinette Thibeault
design director
Gabriel Lefebvre
game designer
Frédéric Haineault
Alex Van Chestein
David Lavoie
narrative designer
Marc-André Cossette
artist
Mathieu Cloutier
technical director
Pierre-Alexandre Leclerc
lead programmer
Patrick Bibeau
game programming
David Gauvreau
Maxime Lachance
David St-Cyr
Sébastien Riendeau
backend programmer
Pascal Lemay
Renaud Marcoux
Frédérick Deschênes
interface design coordinator
Jean-François Nadeau
interface designer
Karell Damour
quality assurance unit lead
Bruno Leclerc
quality assurance technician
Julie Guay
Dylan Daggett
Mathieu Simard
Adam Lamothe
Simon Bérubé